Website powered by

Chaos Axe

Chaos Axe

In this project I applied all the techniques I learned in the past weeks to make an optimized game ready asset, bake normals from high poly to low poly and texturing

Poly Count

Poly Count

UV´s

UV´s

High Poly

High Poly

Texture Maps

Texture Maps

Concept by SovietskiyPartizan

Concept by SovietskiyPartizan